‘Get ready to joy puke your face off’
The first Borderlands was released back in October 2009 nearly 3 years ago! (doesn’t feel that long ago right?) And while it was a unique, quirky and enjoyable genre defining dark humored FPS/RPG it also reeked of ‘first attempt’. With poor story, texture popping, combat issues (especially with sniping). The franchise certainly deserved another innings, the problems with Borderlands can be easily rectified - which is the purpose for this article ‘why should you be excited for Borderlands 2?’ besides the dub-step filled trailers! So we return to Pandora! The setting for the previous game to yep you guessed it!
So let’s introduce the new cast of gun toting maniacs: Just like the it’s predecessor we have 4 classes, from left to right we have:
Axton the Commando/soldier
Special power - The Scorpio Turret 2.0: a turret that automatically targets enemies making him an excellent support character.
Salvador the Gunzerker
Special power – Gunzerking: pulls out another gun for maximum carnage. He fills the position of resident buff hard ‘pers*n’ my assumption is that he is the new Tank – soaking up damage and causing mayhem.
Maya the siren
Special power - Phaselock: Lockdown an enemy by ‘phasing’ them into another dimension, which seems rather bonkers! But what do we expect… this can be used as Crowd Control and also as a healing ability via the skill tree.
Zero the Assassin
Special power – Deception: creates a holographic decoy and allows you to vanish for a few seconds. This combined with devastating melee combat in the form of a sword, makes this class very appealing.
These classes are fully adaptable via all new Skill Trees which are more detailed and a whole lot more interesting, allowing you to make a character that plays exactly the way you want.
Some of the more astute of you would have realized that the picture of the character above doesn’t look like anyone from the main cast, well that’s because Borderlands 2 introduces all new character skins.
That’s right there will be more modification than a mere color change, this time Gearbox has included a sort of vending machine similar to those seen in the last game however this one is for different character clothing/looks, it is also reported that clothing will drop as loot. That extra bit of customization goes a long way to further personalizing your playthrough not to mention giving players more loot to collect. Furthermore if you have a saved game from the original borderlands you will be able to get these awesome extras:
The so-called epic campaign and environment is a reported 50-60% larger than the last game – which if you remember how big it was - I’m sure you’ll agree - is pretty huge for a console game.
‘Borderlands 2 follows the story of four new Vault Hunters as they fight to free Pandora from the clutches of Handsome Jack, the brilliant, charismatic, and utterly despicable CEO of the Hyperion Corporation.
Players will fight across the whole of Pandora to stop Jack from awakening an ancient alien evil known only as "the Warrior." Their quest will bring them into contact with some familiar faces from the old game – most notably, the original four Vault Hunters: Roland, Lilith, Brick and Mordecai. They, along with some brand new characters, will help players defeat Jack, destroy the Warrior, and save Pandora.’
As well as the new protagonist Handsome Jack and the original heroes from the last game we will see a whole host of new colorful, memorable and all together grotesque NPC’s here’s what Gearbox developers had to say about these new additions.
Yeah, and in the first Borderlands you kind of got used to your characters and really loved the people that you ran in to, but we wanted to introduce some new NPCs for the player to interact with and to learn their back story.
I really think that in Borderland 2 we’ve brought in an array of character from different backgrounds and disciplines that are very interesting. I think players are really going to enjoy it when they run into some of the truly random guys we’ve brought into the world of Pandora.
We’ve also improved the way NPCs interact, talk and animate, and we’ve really brought the game forward a big way in that department. Our towns and such are much more populated, with more people walking around, doing things and talking to you.
When Borderlands first launched there was always this thing about the game having bazillions of guns well in this sequels case ’87 bazillion guns just got bazilliondier’ but rather than a whole heap of guns looking the same Gearbox has made an effort to vary their looks and give the gun manufactures each a unique look and feel.
‘Could you even begin to estimate how many guns possibilities there are in Borderlands 2?
I haven’t looked at the numbers, but it’s very similar to the original Borderlands, except this time the qualitative difference - the difference in feeling - is dramatically different. We have focus testers who come in and find that a whole class of manufacturer’s guns are completely useless and the worst things ever, but then another guy sitting next to him will say, ‘You’re insane, these guns are the best things ever!’So we’re really excited about how much of a different feel people are getting from the gear in Borderlands 2, and that is going to make a huge difference in how people choose the guns that they use.’
Furthermore loot can now be traded, meaning no more drop it on the floor and hoping that the other person doesn’t screw you over and run off with all the loot LOLing all the way, you can trade safely and make sure everyone gets the perfect arsenal for their class. Other extras include all new vehicles one of which seemingly can carry upto 4 people and from the look of the trailers a possibility of a flying one! (which would certainly make getting around a lot quicker!)
All the modes available previously 4 player Co-op and split screen are still available with the addition of matching up quests so you can go back and help your buddy and share in quests you have already completed. All in all Borderlands 2 looks like it has done what we all hoped and built upon what was good about it’s predecessor and fixed what sucked. There are more quests which supposedly flow better than -‘finish go hand it in’ which we are all used to, more varied loot and improved graphics -everything about it just seems better! Here’s to hoping that the story is more robust and those niggling combat issues are ironed out - if so (I think they will be) – we are onto a winner!
Borderlands 2 is due out on September 21st. There is also a special edition
Original interview: http://www.nowgamer.com/features/1235867/borderlands_2_characters_guns_plot_interview.html